BladeNET’s  Amateur Hockey Knowledge Network Solution

BladeNET’s Amateur Hockey Knowledge Network Solution offers an integrated one-stop solution for managing and promoting amateur hockey at a minimal cost to its users, which is unparalleled in the marketplace.  The form and function of the on-line solution effectively meets the needs and objectives of the Amateur Hockey Community in Canada as well as:  
  • Provides a central registry of all players, coaches, officials, volunteers, administrators and others;
  • Allows controlled access to all league registrars;
  • Provides an extensive suite of administrative tools to leagues including a registration and scheduling system;

The “community site model” heightens the interactive experience for players, parents, coaches and sponsors and provides new opportunities to better market and serve them.  The Amateur Hockey Community can leverage the technology as a medium to facilitate, capture and share knowledge across the Community and the amateur sports arena.

The following identifies a suite of applications required to manage the complete administration of Branches, leagues, clubs, and teams. Providing a Central Registry by itself does not help the leagues link players to teams, schedules, scores and standings. The systems are categorized into 3 levels:

  • 1st category identifies the main systems;
  • 2nd category further breaks down the system into sub-systems; and
  • 3rd category identifies the applications within the sub-systems.

BladeNET’s content management is restricted to presenting data within its own database.  For example, a user who is both a coach and a referee will see his relevant content as follows:

  • team roster;

  • practice schedule;

  • game schedule; and

  • referee schedule.

·         Player registration sub-system

  • Self Registration System
    Provides ability for parents to register players on-line, accept credit cards, queue players for club approval and provide players with an inquiry facility to see status of registration and team assignment.

  • Administrator Register Personnel
    Allows the registration and transfers of all league personnel including players, coaches, volunteers, referees, league executives and staff. The system works under a central unique PIN number and someone could register multiple times under the same PIN number (once as a player, once as a timekeeper and once as a referee).

  • Update Registered Personnel
    Allows modifications to registered personnel for address changes, etc.

  • Assign to Teams
    Allows players to be booked to a specific team within a Club or Organization. Validation rules on age requirements are built in

  • View Team Roster
    Quick screen look at complete team roster including all assigned coaches and players

  • Print Team Roster
    Hard copy version for tournament validation

  • Generate Player Cards
    Establish permission links so that only registered players can utilize their site profiling
         

Coach registration sub-system

  • Team Assignment

  • Assign to Teams

  • Tag coaches to team they were awarded.

  • Validate Assignment

  • Team Entry Listing

  • Summary Officials Listing

  • Alpha Team Official Listing

  • Print Team Official Labels

  • Arena Entry Passes

  • Enter Pass Information

  • Print Coaches Roster

  • Pass/Team Ratio Analysis

·         Reporting sub-system

  • Generate Registration Batch Reports
    Reports to validate Club-based registrations approved by league/association

  • Generate Approved Player’s List
    League official record of approved registered players

  • Generate Late Fees Report
    Report showing late registration fee assessments

  • Player Movement Analysis
    Report of all clubs by age within a league showing player movement season over season

  • Birth Certificate Validation
    Report on any pending Birth Identification papers

  • Summary of Players by Age
    Report of all clubs by age showing number registered

  • Summary of Players by Category
    Report of all clubs by category showing number registered

  • Club Player Listing
    List of all players held by a specific club only

  • Insurance Fees Reporting
    Report of Insurance fee obligations by club and league

  • Restricted Players Listing
    List players currently on a restriction. This could be a player failing to return equipment from last season, residency regulations to suspensions outstanding

  • Personnel Label Print
    Prepares labels for mailers on players, coaches, referees or volunteers

  • Team Entry Listing
    Listing of all club teams and number of players registered to the teams

  • Team Officials Listing
    Complete list of all Team Officials

  • Count of Registered Players
    Analysis of total players registered by club, age and league

  • Export of registration data to either XML or CSV (comma-separated value) format; CSV is compatible with Microsoft Excel and all popular database programs.

League registrars have full control over registration data.  Portions of the data (e.g. name and address) may be accessible to other users within the league if such access is granted in their security profiles.  Players and their parents (if their parents are setup in the system) may view all of their own data but may not view the data of other players.

Team rosters are presented on the web as a list of players on the team.  Information such as e-mail address and phone number may be available to authorized users only. Only the league registrar can create or modify team rosters.

The interface is application-based; namely, it resides on the league registrar’s computer.  This is partially for security reasons (due to the sensitive nature of the information) and partly due to the fact that the registration database represents a large volume of data that is not practical to manage over a web interface.

·         Scheduling sub-system

  • Create Blank Arena Schedules
    Used to view complete weekly ice availability on one piece of paper for the whole league

  • Assign Teams to Game Times
    Generate game and team assignments based on profiles

  • Verify All Teams are Scheduled
    Ice shortages could cause some teams to be scheduled out. This will identify those omitted rather than scheduled out

  • Modify Scheduled Games
    Make adjustments to the schedule to accommodate unexpected changes like rink closures, snowstorms, etc.

  • Validate Number of Games Scheduled
    Ensure no teams are scheduled on the same day at different arenas

  • Teams/Games Matrix
    Ensure rotation loops have teams matched evenly throughout the season

  • Tournaments
    Variety of tournament styles available

·         Referee Assignments sub-system

  • Assign to Game Times
    Allow Referee Coordinator to assign referees for games

  • Cross Check Levels
    Verify Referee levels qualified to do specified games

·         Printing sub-system

  • Weekly Schedule by Arena
    Shown in Arena Sequence for scheduling of officials

  • Weekly Schedule by Category
    Shown in age sequence by skill level

  • Annual Schedule
    Complete list of all games for the whole season including tournament block-outs

  • List Team Entries
    Listing of all teams entered and their qualifying minimum number of players

  • Master Game Times Listing
    Complete league arena contract template

·         File Set-up sub-system

  • Team Entries
    Enter club submitted teams, sponsors, etc.

  • Master Game Times Set-up
    Modify master games template based on ice contracts

  • Arena Site Set-up
    Establish Arena profiles and contract hours available

  • Club Names Set-up
    Set-up participating clubs in the league scheduling system

  • Category & Skill Level Set-up
    Define each team’s category and skill level

 ·         Scores & Standings sub-system

  • Enter Scores
    Enter game scores on schedules. Scores can also be entered via PCS Digital Phones directly

  • Modify Scores Entered
    Allow for capability to modify scores

  • View Score Book
    Snapshot of all scores for a club. Color-coded as Green for a win, yellow for a tie and red for a loss.

  • List Scores Book
    Hard copy log of score book

  • List Missing Scores
    Validate all scores have been posted

·         Standings sub-system

  • List Team Standings
    Prepare team standings based on games scheduled, games played and scores

  • Modify Team Standings
    Allow for the modification of points awarded in the event of a protest

Scores are presented as part of the schedule.  Standings are available either from the league schedule or the team schedule.  A league scorer has the authority to modify all results for a league.  Individual games may be assigned scorers (e.g. the referee) who will have the authority to update that game only. Game results are entered over the web.  League scorers have the authority to change any score at any time; this feature is required for dispute resolution.  Individual game scorers may change the scores they have entered for up to a week after the game.

The BladeNET Tournament facility is focused on the administrators. Teams applying for tournament exemptions are flagged in the scheduling system to ensure they are “booked off” and no league game conflicts occur.  Administrators can also set up a separate scheduling environment for tournaments to allow registering of teams, payment and scheduling of games. This is identical to the normal Play-off or Play-down environment at the end of a regular season.

For those interested in player stats, BladeNET offers the input of game stats on goals, assists, penalties etc. against the individual game file.  Therefore, if a team wins 3-2, the designated team official has access to the 3 goals to enter the players who scored goals and those who got assists. It is self-policing by the team parents.